Title: Ready Player One
Author: Ernest Cline
Publisher: Broadway Books
Release Date: June 2012
When I first heard of Cline’s novel, Ready Player One, it came with a bundle of rave reviews, however; when I read up on it, my main concern was: will I like this? It’s a novel about video games, and being a really horrible player with little interest in gaming, it was definitely a struggle to make a decision on whether or not I wanted to buy this book.
I don’t know about you, but I like good books. Even though I might not be interested in the genre or topic at hand, I can still appreciate it if it is well written and makes me interested in something I might not have been previously interested in at all — so with that in mind, I bought the book anyway.
Ready Player One tells the story of Wade Watts, a teenager living in an impoverished community in a futuristic, dystopian America. Life has become digital, with everyone leading their lives through their created online personas. Five years before Wade’s story takes place, James Halliday, the genius behind the Oasis (the online world in which everyone lives) passes away with no one to inherit his wealth and legacy. Knowing this, Halliday, organizes a massive and complex quest for his fans. The first person to complete the quest, the winner, inherits everything he has.
Wade is the main character in this novel, however, there are are four other players who also play important roles in the development of the plot. Together they drive and mould the story as they attempt to complete Halliday’s quest while also going up against an evil corporation trying to take over the Oasis. For a novel of this length, juggling five characters is no easy job, but Cline makes it look so easy. As the story unfurls before your eyes, each and every character is brought to life through amazing backstories and subplots, creating some of the best character development I have ever experienced.
Overall, Ready Player One was a fantastic book. It was a quick and easy to read, but I did find that some references went right over mtg head, especially the gaming ones. But the novel is so much more than gaming and ’80s references, it’s about finding strength and confidence in yourself all the while staying true to who you are.
This was a great read and I highly recommend it!